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WORMIFI
Devlog · economics

Skins stay cosmetic: the line we won't cross

Before building any store, we wrote the rule that constrains it: Wormifi sells how you look. It never sells how you perform.

What the line rules out

No purchasable speed, size, revives, shields, head starts, or extra sprint reserve. No 'starter pack' that is secretly a power pack. No rented advantages. Every collision, every pace, every sprint cost — identical for every captain in the room, forever. If a mechanic matters to who wins, it cannot be for sale, full stop.

What we will sell, and how it behaves

Appearance with craft in it: the premium materials and character work in progress are the most elaborate visuals in the game, and that's all they are. They ride the same engine rules as the free themes — same collision silhouette, same frame budget — and every previously free theme stays free forever. A purchase adds to the game's wardrobe; it never subtracts from its fairness. The free game is the whole game.

Why bother saying this out loud

Because the genre's reputation says otherwise, and because a promise written in public is harder to quietly walk back. If you ever see Wormifi sell power, link this page at us. That's what it's for.