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WORMIFI
Current preview systems

A pirate arena should drop treasure.

The current Wormifi preview replaces anonymous score food with readable treasure classes. Each one has a distinct source or purpose inside the arena.

Recognizable pirate treasure

Neutral doubloons, skull rubies, anchor sapphires, spyglass emeralds, pearls, keys, and maps form the basic field treasure. Collecting them increases size and grows the living crew.

Treasure chests

High-value field objects are presented as chests so a larger reward is readable before collection.

Rival hoards

When a rival is cut, its conserved mass becomes marked rival-hoard treasure. The reward comes from the defeated crew rather than appearing from nowhere.

Sprint wake loot

Sprinting trades size for speed and leaves producer-colored wake loot. The visible trail preserves who paid the cost.

The Loot Compass

The brass Loot Compass is a time-limited pickup-range specialist. It pulls nearby neutral treasure and the carrier's own wake loot. It does not vacuum another player's rival hoard or objective rewards.

Preview scope

This page documents systems present in the current build. It does not claim that future relics, permanent currencies, charging stations, photo skins, or paid rewards are already available.